![]() ![]() khayman and SConrad - for NPC Damage mod. Isandir - for all these awesome portraits. We also feature mods for Neverwinter Nights II. This mod forces to use default portraits for NPCs, so it will conflict visually with mods that change these (Ust Natha version of the portraits use default portraits as the base). The Gibberlings Three (G3) is a very active modding community for the Infinity Engine, which powers games such as Baldurs Gate, Baldurs Gate II, Icewind Dale, Icewind Dale II and Planescape: Torment, both the originals and the Enhanced Editions. The mod is compatible with NPC Damage mod by khayman and SConrad (damage portrait swap is disabled during the Ust Natha illusion). The "bmp/foldername/alt" directories also contain alternative portraits that are not used by the mod, but you can swap them manually if you like them better. In "art" folder you can see all portraits that come with this mod in XL size. If Isandir decides to make them they will be included in future versions of the mod. Currently the follwing vanilla NPCs don't have Ust Natha portraits: Dorn, Neera, Yoshimo, Hexxat, Rasaad, Sarevok. When the illusion is over (when you attack Adalon or when leaving the Underdark) the portraits will be changed back to normal ones. Normal ones will be swapped with Ust Natha version as soon as Adalon casts her illusion spells. This component implements Ust Natha BG2 NPC Portraits during Underdark questline. Component 1: Ust Natha BG2 NPC Portraits (BG2, ToB, BG2:EE) In non EE games all portraits will be just copied to Portraits folder, so you will need to choose them from the Custom menu. In Enhanced Edition games you will be able to choose new portraits right from the GUI menu, like the vanilla ones (new references are added into BGEE.sql). Portrait pack by Isandir in a style similar to vanilla BG1 and BG2 portraits. Component 0: CHARNAME menu portraits (BG1, ToTSC, BG2, ToB, BG:EE, BG2:EE) Portrait collection (all made by seamlessly integrated into the game.
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